REICH

2025

Summary

This VR experience is a derivative work inspired on the Wolfenstein game series.

The player finds themselves in the shoes of Frank Webley, a british spy infiltrated in nazi territory after the reich won the war. Settled in a small appartment that serves a hidden base of opperations, the player experiences life under this regime, being bombarded by propaganda and surveillance, that eventually lead to their discory and death.

Engine: Unreal
Platform: PC
Role: Narrative and game design, director
Team: Adrian Weber (Modeling, texturing and concept art), Miranda Lucia (Sound design and concept art).

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Narrative events timeline

Critical line and event system chains

My contribution

Narrative designer

  • Constructed the narrative of the scenario, and key elements used in the environment to tell the story without dialogue or mechanics.

  • Designed the critical path the player follows to fully experience the narrative, following a dramatic curve that makes the player discover the narrative on their own.

Game Designer

  • Implemented an event system in wich narrative events in the scenario wait for the player to look at them, or a previous event to end, ensuring the player experiences the necessary narrative elements to understand the story.

Director

  • Designed and kept track of cohesion of narrative and aesthetic elements across diferent aspects of production, curating elements that would satisfy the end vision.

Postmortem

Project currently under development, will update when development is over